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Posted December 27th by lucas in Interactivity, Physical Computing, openFrameworks

Atomos from Lucas Werthein on Vimeo.

Atomos was an installation developed as a final project for Zach Lieberman’s, Algorithmic Animation class. I used a vector field, perlin noise field, particle systems, and computer vision algorithms to create a game dynamic. Particles would appear on the screen and the player would have to put them into small red circles. When all the balls were put inside the circles, they would turn green and the player would advance to the next level. As they advanced levels, the interaction got more complex and the game gained difficulty. Atomos was exhibited at the ITP winter show 2010.


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