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Now viewing everything in Interactivity


Posted October 29th by lucas in Arduino, Fabrication, Interactivity, Physical Computing, SuperUber, openFrameworks

About a month and a half ago i was approached by SuperUber – a Brazilian based interactive design collective – to remake one of their most exciting and successful pieces: SuperPong. The installation consists of a game that mixes elements from foosball and Pong. Up to eight participants can play by walking up to the [...]


Samba Surdo

Posted May 9th by lucas in Audio, Computer Vision, Interactivity, Processing, Samba, openFrameworks

Samba Surdo is an interactive eight-channel sound installation that allows viewers to experience Brazilian samba. Visitors are invited to walk into the center of a room where eight speakers are positioned around them in the shape of a circle. Each speaker represents a different instrument played in a samba orchestra. As the visitor moves throughout [...]


EletroAxe with Carlinhos Brown

Posted March 24th by lucas in Arduino, Audio, Fabrication, Interactivity, Physical Computing, Processing

In January 2011 I spent new years in Bahia and was introduced to Carlinhos Brown by a close friend. Knowing that Brown is one of the most talented percussionists and musician we have in Brazil, we talked about creating a full body suit with ten sensors, which were activated each time they were hit, acting [...]



Posted December 27th by lucas in Interactivity, Physical Computing, openFrameworks

Atomos from Lucas Werthein on Vimeo.
Atomos was an installation developed as a final project for Zach Lieberman’s, Algorithmic Animation class. I used a vector field, perlin noise field, particle systems, and computer vision algorithms to create a game dynamic. Particles would appear on the screen and the player would have to put them into small [...]


Boom Shakalaka

Posted December 6th by lucas in Arduino, Interactivity, Physical Computing, Processing, openFrameworks


Lucas Werthein & Jason Aston – Boom Shakalaka @ IAC from Lucas Werthein on Vimeo.
As Rube Goldberg showed us in his now notorious cartoons depicting complex devices performing the simplest of tasks in the most roundabout ways, precision, timing, and creativity are tantamount to making such a machine functional and enjoyable. Invoking a popular physics [...]


Halloween Faces

Posted October 20th by lucas in Interactivity, Video, openFrameworks

Halloween with openFrameworks from Lucas Werthein on Vimeo.
ITP is having a haunted house and i am making an APP which will replace people’s faces with scary masks. Here is a test of the initial work. Although this is an initial prototype, the final version will have very frightening sound that will go off every time [...]


The Video Slicer

Posted October 17th by lucas in Interactivity, openFrameworks

Video Slicer from Lucas Werthein on Vimeo.
The Video Slicer is a video installation programmed in openFrameworks that allows people to interact with each other. The video is cut into several blocks, causing delays and allowing users to switch bodies and play with the concept and perception of time.


Touch Screen Step Sequencer

Posted August 28th by lucas in Interactivity, Touchscreen, openFrameworks

Step Sequencer Interactive Table from Lucas Werthein on Vimeo.
Today i put together the first test to build this interactive step sequencer. The basic idea is that you can move around the red pins and activate different beats. All this is done by a hacked infrared camera that can detect change from the original image that [...]


Comfort Station

Posted August 18th by lucas in Arduino, Interactivity, Physical Computing, Video

Comfort Station from Lucas Werthein on Vimeo.
Comfort Station is a video installation developed at ITP. It uses Arduino, Infrared Sensors, and MaxMSP/ Jitter. The installation is about water waste. It portrays how we waste water unnoticeably and makes a correlation with people flushing without perception as they walk by an LCD screen.


Color Tracking in OF

Posted August 17th by lucas in Interactivity, Video, openFrameworks

Drawing with Color Tracking in OF from Lucas Werthein on Vimeo.
These are some color tracking tests done in openFrameworks.


Arduino Sensor Instruments

Posted May 30th by lucas in Arduino, Interactivity, MAx/MSP, Physical Computing

For this project i hooked up two flex sensors, one force sensor and one infrared sensor to an Arduino. The values outputed by sensors are going into Max/MSP and max is sending bangs to Garage Band. In garage band i selected a synthesizer. Therefore, every-time i trigger a sensor, i would get a different note [...]


Waterfall Installation

Posted May 20th by lucas in Arduino, Interactivity, MAx/MSP, Physical Computing, Video

This installation was developed at the Interactive Telecommunications Programe at NYU. The installation consists of a cascade water system that recycles its own water. There is an interactive projection on the waterfall, which was developed in MAX MSP/ Jitter. When you come close to the projection, the sea creatures react to the person’s presence.

Waterfall Installation [...]