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SuperPong

Posted October 29th by lucas in Arduino, Fabrication, Interactivity, Physical Computing, SuperUber, openFrameworks

About a month and a half ago i was approached by SuperUber – a Brazilian based interactive design collective – to remake one of their most exciting and successful pieces: SuperPong. The installation consists of a game that mixes elements from foosball and Pong. Up to eight participants can play by walking up to the [...]


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Samba Surdo

Posted May 9th by lucas in Audio, Computer Vision, Interactivity, Processing, Samba, openFrameworks

Samba Surdo is an interactive eight-channel sound installation that allows viewers to experience Brazilian samba. Visitors are invited to walk into the center of a room where eight speakers are positioned around them in the shape of a circle. Each speaker represents a different instrument played in a samba orchestra. As the visitor moves throughout [...]


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Atomos

Posted December 27th by lucas in Interactivity, Physical Computing, openFrameworks

Atomos from Lucas Werthein on Vimeo.
Atomos was an installation developed as a final project for Zach Lieberman’s, Algorithmic Animation class. I used a vector field, perlin noise field, particle systems, and computer vision algorithms to create a game dynamic. Particles would appear on the screen and the player would have to put them into small [...]


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Algorithmic Carpet Design

Posted December 15th by lucas in DataViz, Processing, openFrameworks

Recently my collaborator, Rux, and I worked on carpet designs for a renowned furniture designer. Initially he came to us with the idea of static designs that visualized 4 different genres of music: jazz, classical, ambient, and electronic. We developed an audio engine that would gather data from specific tracks, brought in the data to [...]


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Boom Shakalaka

Posted December 6th by lucas in Arduino, Interactivity, Physical Computing, Processing, openFrameworks

www.theboomshakalaka.com

Lucas Werthein & Jason Aston – Boom Shakalaka @ IAC from Lucas Werthein on Vimeo.
As Rube Goldberg showed us in his now notorious cartoons depicting complex devices performing the simplest of tasks in the most roundabout ways, precision, timing, and creativity are tantamount to making such a machine functional and enjoyable. Invoking a popular physics [...]


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Halloween Faces

Posted October 20th by lucas in Interactivity, Video, openFrameworks

Halloween with openFrameworks from Lucas Werthein on Vimeo.
ITP is having a haunted house and i am making an APP which will replace people’s faces with scary masks. Here is a test of the initial work. Although this is an initial prototype, the final version will have very frightening sound that will go off every time [...]


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The Video Slicer

Posted October 17th by lucas in Interactivity, openFrameworks

Video Slicer from Lucas Werthein on Vimeo.
The Video Slicer is a video installation programmed in openFrameworks that allows people to interact with each other. The video is cut into several blocks, causing delays and allowing users to switch bodies and play with the concept and perception of time.


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Touch Screen Step Sequencer

Posted August 28th by lucas in Interactivity, Touchscreen, openFrameworks

Step Sequencer Interactive Table from Lucas Werthein on Vimeo.
Today i put together the first test to build this interactive step sequencer. The basic idea is that you can move around the red pins and activate different beats. All this is done by a hacked infrared camera that can detect change from the original image that [...]


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Color Tracking in OF

Posted August 17th by lucas in Interactivity, Video, openFrameworks

Drawing with Color Tracking in OF from Lucas Werthein on Vimeo.
These are some color tracking tests done in openFrameworks.


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